骑马与砍杀原版mod:城镇建(jiàn)设0.675是一个游戏mod,可以用于《骑马与砍(kǎn)杀》这款好玩的(de)游戏中,使用(yòng)这个骑马与砍杀原版mod:城镇建设0.675的可玩性(xìng)大大提(tí)升,由土耳(ěr)其的taleworlds开发制作的(de)一款(kuǎn)动作角色(sè)扮演类游戏,于2008年发行,还不赶快(kuài)来红软下(xià)载这个(gè)骑马与砍杀原版mod:城镇建设0.675。
中文名称(chēng):骑马与(yǔ)砍杀原版mod:城(chéng)镇建(jiàn)设0.675
英文名称:Mount&blade original mod: 0.675 town construction
更新(xīn)日期:2016-10-18
所属类型:游(yóu)戏mod
所属版本:v0.675
骑(qí)马与砍杀原版(bǎn)mod:城镇建设0.675,增加了更多雇佣兵购(gòu)买选项增加了(le)更多(duō)贿赂选项;增加了取(qǔ)得资源(yuán)的新途径;改变了居住点的防(fáng)御模式。
相关介绍
0.67 Additions Specifics:
0.67新(xīn)特性:
25 new heroes
25名新英雄
6 new settlements
6座新城
(Griffinhill by mukk
Falconpass by Berpol
Esgaroth by jacob25
Grenlandsby by Folthrik
Diavolonia by Diavolo
Drunadd by Datver)
8 new empty settlements
8座新(xīn)的空城
Mercenaries are like the Adventurer Faction. They do not claim settlements.
加入佣兵行会(huì),他们不会攻(gōng)打(dǎ)城镇(zhèn)
There are mercenary bands that will roam around the map. You can talk to these and if you have enough money you can pay to have them join you. Mercenary bands will join together to make bigger mercenary bands. Each time you pay for mercenaries that faction will like you a bit more. High relation with the mercenary faction, and High persuasion skill, lowers the cost of hiring them.
佣兵队伍(wǔ)会四处闲逛并(bìng)且不断整合成大规模的(de)队伍(wǔ)。通过(guò)谈话可以选择付钱雇佣他们。每(měi)次雇佣可以提高和佣兵行(háng)会的关系,良好的(de)关(guān)系(xì)和说(shuō)服力(lì)可(kě)以为将(jiāng)来(lái)的雇佣打(dǎ)折。
Heroes can use their extra gold to buy nearby mercenaries as well. Heroes can start with gold if they didn't use all their allotted gold from their equipment buy. Heroes can gain extra gold by selling their prisoners to settlements.
英雄(xióng)们(men)也会(huì)雇佣佣兵,他们(men)的钱(qián)主(zhǔ)要来(lái)自(zì)初始资金和将囚犯卖给城镇所得(dé)。
Besides mercenaries, some work was done on adventurers, peasants, and bandit factions as well. There are now small adventurer parties, and heroes who are part of the adventurer faction collect nearby adventurer parties into their party. The p can get these small adventurer parties to join them for free if they have high relations with the adventurer faction.
探险(xiǎn)队,移民和强盗的队伍也略做了(le)改变。探险家英雄(xióng)会(huì)接(jiē)纳他附近的探险队来组建更(gèng)强大的(de)队伍。玩家也(yě)可以这(zhè)么做,完全免费,前提是和探险家协(xié)会保持(chí)正的关(guān)系。
The same is true of Bandit Heroes with bandit parties.
强盗英雄和强(qiáng)盗队(duì)伍也是这样的关(guān)系。
Peasant Heroes tell nearby peasant parties to go to their settlement.
居民自治领的(de)英雄(xióng)会说(shuō)服闲逛的移民去他们(men)的城镇定居。
Mercenary Heroes get mercenary parties to join them for free.
佣兵英雄(xióng)也(yě)可(kě)以免费让佣兵队伍加入他(tā)们。
When a settlement is raided the peasants there slowly trickle out as mercenaries, peasants, and adventurers.
城镇被掠夺(duó)时,一些当地居民会(huì)背井离乡以(yǐ)佣兵,移民(mín)和探险队的形式离(lí)开(kāi)。
When prisoners revolt, if they are successful then the prisoners abandon the settlement in groups of mercenaries, with bandits remaining behind as the bandit party.
囚犯暴动成功后,一些(xiē)囚犯组成佣兵队离(lí)开,另外一(yī)些(xiē)组成强盗队伍占据城镇。
Large settlements like Custow have their peasants leave to become Mercenaries, Adventurers, and Peasant parties.
人口多的大城镇也会不断有居民(mín)组成佣兵,移民(mín)和探险队离开(kāi)城镇。
The Bandit, Peasant, Mercenary, and Adventurer troop trees have been filled out. The top tier troops are no longer upgradeable to. In order to create such you must meet certain requirements, and they cost money, and then you must spend time to make them. Also, you can now train men or women specifically rather than always both at once.
强盗,移民和佣兵队(duì)伍已经完善。顶级部队不能直(zhí)接升(shēng)级得到,城镇要达到一定级别,还要花钱和(hé)一(yī)定的时间,才(cái)能把(bǎ)倒数第二(èr)级的士兵(bīng)升为顶(dǐng)级兵种。另外现在(zài)可以选择训(xùn)练士兵和工人(rén)的对象(xiàng)是男(nán)性还是女性(xìng)了(le)。
Currently only the Royal Bodyguard and Flurries are implemented. To make Flurries you must have atleast 1 Speedshooter in the garrison, 1000 gold, and a manor, then you go to "Organize Population", then "Train Military" then "Train Female" then "Train Flurry". To make Royal Bodyguards you must have atleast 1 Bodyguard in the garrison, 5000 gold, and a Castle Town, then you go to "Organize Population", then "Train Military" then "Train Male" then "Train Royal Bodyguard".
目(mù)前(qián),只(zhī)有皇家卫(wèi)士和神射手的升级要求完成(chéng)了设定。城镇守军里有速射弓(gōng)兵+1000金币+庄园(yuán)或更高级别,训(xùn)练女(nǚ)性士兵的(de)选项(xiàng)里会出现相应(yīng)的训练神(shén)射手选项。城(chéng)镇守军里有(yǒu)卫(wèi)兵+5000金币(bì)+城堡镇(zhèn),训练男性士兵的选(xuǎn)项里会(huì)出现相应的训练(liàn)皇家卫士的选项。
Whenever a King/Queen is unoccupied and moderately strong, they will look for nearby enemy settlements to conquer. Whenever they have a settlement targetted to attack, they call all their Lords/Ladies/Patrols to escort and join them in their fights (and their Lords/Ladies patrols will escort them as well). This makes for a really giant force working together to conquer.
当一(yī)位国王或(huò)王后是自由的(没(méi)有被人俘虏),且他的(de)城镇实力较强,他就会(huì)选择附近的弱势敌人的(de)城镇(zhèn)发起攻击。他们会召集所有领主部队(duì)和巡逻(luó)队一起进(jìn)攻,如此玩家们(men)希望的大规模战争(zhēng)成为(wéi)了可能(néng)。
So, be careful with huge empires unless you want a lot of troops coming to take over your settlement heh.
所以,你们(men)最好(hǎo)小心某些“大国”的举动咯。
0.66 Additions Specifics:
0.66新特性(xìng):
11 new heroes
11个新英(yīng)雄(记(jì)得去Dantsic收我的英雄Worth Brook做小弟哦)
new hero system traits implementeted (energetic, lazy, leisurely, bounty hunter, brave, coward, pragmatist)
英雄特(tè)性系(xì)统进一步完善(增加了精力充沛,懒惰,慢性子,赏(shǎng)金猎人,勇敢,胆小,实用主义(yì)等英雄性格。)
2 new functional settlements (by Liquidninja and Pvt88)
Liquidninja和Pvt88制作的2座新的可(kě)建设城镇
minor fixes
细微调(diào)整
other stuff
以及其它修正
0.653:
19名新英雄
新的英雄系统
6座(zuò)新的可建(jiàn)设聚(jù)落
3座新的空白(bái)聚落
细微调整(zhěng)
查菲尔德现在是强盗的城堡
农民(mín),探险者,强盗兵种的面部外观(guān)更丰富
其(qí)它变更(gèng)
在宿营菜单里可以选择开关作弊模式
新(xīn)的英雄系(xì)统还不完善,登陆子版块查看详(xiáng)情(qíng)
注意一下(xià),就是现在给英(yīng)雄(xióng)1000刀只能增(zēng)加初始(shǐ)的10好感,要招募英雄(xióng)必须好感达到英雄等级(jí)的两倍
0.64 Additions Specifics:
0.64新增功能
minor fixes and additions (a ton of random stuff heh)
大量细(xì)微(wēi)变(biàn)更(gèng)与脚本纠错
ew resource and upgrade system
新的资源与升级(jí)系统
raiding
洗劫(jié)城镇
resource caravans
辎重(chóng)队
new peasant jobs (quarryman, lumberjack, farmer)
多(duō)种(zhǒng)工人
Resources:
资源:
Wood
木材
Rock
石料
Food
食物
The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
城镇资源(yuán)与收入每(měi)月累计一(yī)次,存储于(yú)城镇中,在(zài)升级(jí)选项里可以查看
Resource Generation (monthly):
月(yuè)资(zī)源采(cǎi)集收(shōu)入:
Everyone in population party generates gold, wood, and food at a low rate.
所有人口均可以缓慢地生产一定的黄金,木材(cái)和食物
Prisoners generate gold and rock at twice the rate.
囚犯采集(jí)黄(huáng)金和石料的(de)速度是(shì)一般人口的两(liǎng)倍
Quarrymen/women generate extra rock.
采石工采石更多(duō)
Farmers generate extra food.
农夫生产更多食物
Lumberjacks/jills generate extra wood.
伐木工生产更多木(mù)材
More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
高繁荣可以提高金(jīn)币(bì)收入(混(hún)乱100最多可(kě)减少收入的10%,影响不是很大)
More wood, rock, and food is generated with higher production.
高“产出productivity”加(jiā)快木材,石料,食物的采集和生(shēng)产
Manage Settlement (new options):
新管理选项:
Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the p now).
需要上述(shù)4种(zhǒng)资源(yuán)来(lái)升级城镇,AI亦然。
You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
在你(nǐ)的城镇存取(qǔ)款(以1000金币为单位)
You can withdraw food to take with you.
可(kě)以从城(chéng)镇取出食物
Organize Population (new options):
新(xīn)的动员人(rén)口选项:
Can train the new worker types.
训练各种(zhǒng)新的工种
Edit Settlement (new options):
新的作(zuò)弊选项:
Can add peasants to all Settlements (about 10-20 to each)
增加所有城镇的人口(10-20人)
Can add a mega wave of bandits (around 100 bandit parties around)
增(zēng)加(jiā)一队匪(fěi)徒(100人)
Can wait really fast (10 times the normal settlement wait rate)
可以(yǐ)超快地在“休息”(10倍于常速)
Raiding:
洗(xǐ)劫:
Can raid settlements if you've defeated their garrison.
打败守(shǒu)军后(hòu)洗劫(jié)城镇
You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being destroyed in the process.
劫掠全部黄金和其它资源,注意:洗劫时一(yī)半的食物(wù)会损失掉,五分之四(sì)的木材被洗劫(jié)的过程损毁
All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
劫掠(luě)的(de)资源和抓获(huò)的俘虏(lǔ)会被(bèi)编入辎重(chóng)队自动运至你的城镇
AIs will not raid you in this version.
本(běn)版本的AI不会劫掠玩家
Fighting current owners of a settlement:
攻打城镇:
The population party will only help in the fight if the settlement is owned by the peasant faction.
攻(gōng)击(jī)居民(mín)自治(zhì)城镇时平民也会(huì)参加防守
The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.
伐(fá)木(mù)工和(hé)采石匠比一般农民生猛很(hěn)多
Misc:
Added some random trade routes to Custow so that making a new trade route with them doesnt mean all their caravans go to your settlement.
增(zēng)加了几条商(shāng)队路线,这样(yàng)它们的商队不会都到玩家的城镇(zhèn)去(qù)
細微調整
增(zēng)加了Liquidninja制作的第8个可(kě)建设城镇Ravenspire
!与0.62存档兼容
0.62:
minor fixes
added Braemar settlement (by Liquidninja)
added female troop line of kingdom troops
improved bandit troop line
0.62版(bǎn)
几处(chù)细微调整
增(zēng)加了(le)Liquidninja制作的第7个可建设城镇(zhèn)Braemar
为王国增加(jiā)了女性兵种树(大家熟悉的各大王國的每一個兵種,都有男有女了,從農夫農婦升級得到!同樣的(de)護甲,不同性別(bié)穿上會不一樣,薄(báo)衣服更明顯,曲線~~~)
优化了土匪的兵种树
Purpose:
I made this mod because of the times when I'd be given a village and do everything I could to make it better, only to see no noticeable effect. So the main purpose of this mod is to have your efforts on your settlement matter. Mainly I do this by changing the scene when you finish a stage of development, and having the troops in the scenes be the ones you put in. Also, the overland map icon changes according to the stages. Another purpose of this mod is to add more long term goals. Theres a lot more for me to do but I figured I'd post what I've got so people can try it out or use parts of it. A lot of what I've made is also d on the things people have requested on the forums.
构思:
每次当你升(shēng)级完(wán)你的村(cūn)庄的所有新设施后,走(zǒu)进去一看却和原来(lái)是一(yī)个样子,是多么乏味啊!基于(yú)这个(gè)原因,我决定制作一个mod来终结这(zhè)种(zhǒng)乏味。这个mod的主要目的(de)就是让你对村(cūn)庄做(zuò)出的决定全部可视化。主要的特色(sè)是:对村庄(zhuāng)进行不同的升级后村庄的(de)外景(jǐng)都(dōu)会变样,你在村庄内放置的驻军(jun1),在你进村(cūn)后(hòu)可以(yǐ)真(zhēn)切的看到他们!另(lìng)外,大地图(tú)上的村庄(zhuāng)图标也会随着村庄(zhuāng)的建(jiàn)设发生(shēng)变化。当然啦,这个mod还有很多远期的(de)构想,不过我(wǒ)先放出已(yǐ)经完成的部分以便让(ràng)好奇的玩家(jiā)们尽(jìn)快得(dé)到新的体(tǐ)验,其他的制作者也可以各取所需(xū)。很多灵(líng)感(gǎn)其(qí)实(shí)都(dōu)源于论坛(tán)上(shàng)朋友们对游戏的(de)牢骚;-)
Basic Details:
Native map but with only custom settlements. After you claim a settlement you'll be made part of a new faction belonging to you. You can then rename the settlement and your new faction (will be renamed your current p name, which you can change to achieve desired results), and change its colour. Then you can work on improving the settlement so you can increase its economy level or military level, both of which start at 0 and can be upgraded to 1 then 2. If your settlement reaches mili1 you are considered a Lord and get a banner. If your settlement reaches mili2 you can turn a hero companion into your Steward (betters your settlement over time, useful for organizing your Lords/Ladies when you have them; other functions coming). If your settlement reaches econ2 and mili2 you are considered King/Queen and can start claiming extra settlements, and for every extra settlement you have you can turn a hero companion into a Lord/Lady. Currently I've got a fair bit of functionality (much more than I want to list for brevities sake) with minimal issues, but its still a work in progress.
概况:
现(xiàn)在还是用原版(bǎn)的大地图,但是只有可建(jiàn)设的聚落。当你攻取(qǔ)一座聚落时(shí)便(biàn)可自立为(wéi)一个新国家。你的(de)聚落(luò)和你的国家(jiā)名都(dōu)可以更改(默(mò)认是根据玩家的姓名命(mìng)名),国家的颜(yán)色也可(kě)以改(gǎi)变(biàn)。然后(hòu)你就可以一步(bù)步(bù)把你的聚落的经济和军事水平从0级(jí)升到2级。当你的聚(jù)落的军事水平(píng)打到1级,你就成(chéng)为了一(yī)名领主(zhǔ),可以拥(yōng)有自己(jǐ)的徽章,携带相应的(de)旗帜。当(dāng)聚落的军事水平(píng)到达2级(jí)就(jiù)能将你(nǐ)的一个英雄(xióng)(npc)任命为管家(他(tā)/她对聚落成长有积极的影响,可以让他替你集合你的领主;管家的其他功能不(bú)断完善中)。当你的聚落的(de)经济军事水平都到2级时你便获得国王/女王的(de)资格,可以(yǐ)出兵去攻取更多的聚落了,每攻取一座新聚落(luò)都可(kě)以封你的一个英雄为那里的(de)领主(zhǔ)。目前mod的功(gōng)能已经比较完善,不过我还在不断努力(lì)哦^_^
De ion:
简介:
[WIP] Currently adds 6 customizable settlements (which can be renamed ingame), plus 14 empty ones. Dynamically growing settlements and kingdoms. Can turn your heroes into lords if you have an extra custom settlement for them and your settlement is a Castle Town. Can turn 1 of your heroes into your steward if you have a castle. Check the homepage/thread for more details.
目前已添加了8个可以自行更改名称(chēng)的可建(jiàn)设(shè)聚落:Charfield;Kargala;Ettlesen;Custow已(yǐ)經是頂級城(chéng)堡;Icengard;Braemar;Stoneport; Ravenspire,和12座空白的聚落名稱類似empty,那里(lǐ)不會有建筑,玩家(jiā)不要去占領(lǐng)!)。
动态成长的聚落和王国(guó)。
当你自(zì)己拥有一座城(chéng)堡或(huò)市镇且(qiě)有多(duō)余的可建设的聚(jù)落时,可以封你的英(yīng)雄(xióng)为多(duō)余聚落的(de)领(lǐng)主。
当你拥有(yǒu)一座城堡后,可以任命(mìng)你的一个英雄为管(guǎn)家。
Features:
特色:
■Customizable and Upgradeable settlement
可自订建设并且(qiě)升级的聚落
■Troops can be garrisoned
可以在(zài)聚落驻军
■Can wait in town
可以在聚落(luò)里休息
■Battles nearby take place in the settlement with the help of the settlement troops
大地图上,你在聚落(luò)附近进行的战斗会在聚落的场(chǎng)景(jǐng)进行,聚(jù)落驻军会加入我方部(bù)队(duì)。
■Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
为聚落进(jìn)行不同的经济和军事升级后,聚落的户外场景不同(9种(zhǒng)不(bú)同外景)
■Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
新(xīn)的酒馆内(nèi)部(bù)场景(需要(yào)2级经济水(shuǐ)平),新的庄(zhuāng)园(yuán)内部场景(需要军事水平(píng)1级(jí)),城堡内部场景(jǐng)(军事水平2级(jí)),监狱内部场(chǎng)景(经济1级,军事2级(jí))
■Chests you can store items in (1 to start, another one in manor and one more in castle)
添加了储物箱(初始(shǐ)1个,庄园和(hé)城堡内还会各有1个)
■Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
聚落(luò)内生活(huó)的人员在外景是动态可见的:你能看到囚犯们奔忙着做苦力;-),村民们在家休息或是互相串门,士兵们出城迎敌然(rán)后回到自己(jǐ)的岗哨(shào)
■Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
随机(jī)事(shì)件:旅(lǚ)行(háng)者有时会造访聚落(luò),劫(jié)匪在周围游荡(dàng)并且可能来抢掠!
■Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
玩(wán)家和(hé)你(nǐ)的军队(duì)在聚落的外景长时间(jiān)行动可以提(tí)高军队士气和聚落对您的好感
■Time spent in settlement indoor scenes has benefits as well depending on building
在聚落(luò)的建筑物(wù)内景长时间活动也有相应的好处哦
■Patrolling the scene can lower corruption.
经常在聚(jù)落(luò)内巡视可以减少腐(fǔ)败(bài),维护税收
■Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops d on training skill)
在“动员村民”选项里可(kě)以选择组(zǔ)织团练演习(使用(yòng)木制武器),根据您的(de)训练技能的水平(píng),一些参演的村民(mín)们可升(shēng)级为聚(jù)落(luò)的驻军
■Can spend time training workers (upgrades peasants into crafters, increasing productivity)
可训练工人(rén)(将农民升级为工匠,提高聚落的(de)繁荣)
■Can spend time training recruits (upgrades peasants into recruits)
可以训练新兵(将农(nóng)民升级(jí)为新兵)
■Personal food stores aren't used up when near settlement
在聚(jù)落附近活动时不消耗您的inventory(个人储(chǔ)物箱)内的食物,大(dà)家一起吃聚落的(de)大锅(guō)饭(socialism,o(∩_∩)o)
■Tons more changes
更多(duō)的其他变更(gèng)有待玩家(jiā)自己去发现!
Supplementary Features:
Talk to village elders to convince some of the peasants there to travel to your settlement (when the peasants arrive they'll be added to your garrison and improve the settlements prosperity and such up to a point).
Talk to guild masters to convince them to form a trade route with your settlement (caravans will visit your settlement and improve its prosperity).
新(xīn)增功能:
和村庄长老谈话有机会说服他们让一些农(nóng)夫移(yí)民到你的聚落成为居民并增加繁荣(róng)。
与商会领袖(xiù)谈话有机会说服他们(men)建立一条(tiáo)与你的(de)聚落通商的商道(dào),商(shāng)队会经过你的聚落,增加繁荣。
***Next Planned Main Features:***
计划中的(de)功能:
quests
新任务
upgradeable indoor areas
可(kě)升(shēng)级的室内设施
ability to close doors to castle
城堡的城门可以关闭
ability to add ladders during siege
攻城时(shí)可以增加梯子数(shù)目(mù)
general dynamic scene placement
being raidable and degradeable and conquerable
可掠(luě)夺,会降级,能攻取的聚落(luò)
arena
新(xīn)的竞技场
spouses, children
结婚(hūn)系统,孩子(zǐ)
different dialogue personalities and options d on the random face numbers, also corruption and relation affecting convo
基于(yú)不同相貌的多样的人(rén)物性格和对话选项,腐化(huà)程度和(hé)人物关系影响对话的内容
ability to raise a townsperson into a noble hero in scene (so if you find a random you like, you can talk to them and make them a hero char)
在聚落的街头闲逛时,看(kàn)一个市民或村民顺眼(yǎn)的话可(kě)以封为贵(guì)族(可以成为npc)
make it possible to garrison heroes again
英雄(xióng)又(yòu)可(kě)以驻守到聚落中(zhōng)咯
hunting animals in scene
打猎!
more and more ways to customize settlement and have it show
更多的建设(shè)选项和外观
everything better
还有许多改进
ive also got a very very long todo list of non-main features
更多(duō)的细(xì)微变(biàn)动---我有一个很长的计(jì)划表哦(ò):-)
General Versions Outline:
mod版本(běn)改进一览表(biǎo)
0.1 - Single settlement
0.1-控(kòng)制(zhì)一(yī)座聚落
0.2 - Multiple settlements
0.2-控制多个(gè)聚落
0.3 - AI Lords, stewards
0.3-AI领主,管家
0.4 - patrols, caravans
0.4-巡逻队,商队
0.5 - enemy settlements, map with only settlements
0.5-敌对聚落,只有聚落的(de)大地图
0.6 - raidable, conquerable, degradeable settlements
0.6-可掠夺(duó)、征服、降级的聚落(luò)
!!!就是现在的0.61哦 !!!
0.7 - dynamic s, doors, ladder, and more
0.7-动态的(de)物品,门,梯子和其他
0.8 - upgradeable indoor areas and special areas
0.8-可(kě)升级(jí)的室内设(shè)施
0.9 - spouses, children? more interaction with heroes
0.9-结(jié)婚系统或者(zhě)子(zǐ)女?总(zǒng)之会与(yǔ)npc有更多(duō)的互动:-)
1.0 - new overlandmap, polishing
1.0-新(xīn)的大(dà)地图
1.x+ Adding content made by others and generally improving everything
1.x+加入其他制作(zuò)者(zhě)的内容,进行(háng)总体的改进
翻译(by dsr1013)
描述:
[MOD持续更新中]本MOD引入了居住点和王国动态成长的(de)养成游戏模式,随着治下城镇的发展,英(yīng)雄(xióng)可以成为(wéi)领主(女领主)甚至国王(女(nǚ)王).想了解(jiě)更多,请访问本MOD的主页或论坛.
特性(xìng):
可订(dìng)制和升级的居(jū)住点
部(bù)队拥有驻防功(gōng)能(néng)(在场景内会出(chū)现(xiàn)驻(zhù)防于此(cǐ)地的部队(duì)士兵)
可(kě)以在城镇中实行等待(dài)命令
居住(zhù)点附近发生的(de)战斗将自(zì)动转移到该(gāi)居住(zhù)点(diǎn)内部进行,驻防此地的军队也会加入战斗.
随着玩家选择不同的(de)经济或军事(shì)发展(zhǎn)路线(xiàn),居住点内的场景(jǐng)也会发生相应改变(户(hù)外场景(jǐng)共有9种不同类型).
为酒馆(建(jiàn)造需要经济水平2),庄园(建造(zào)需要军事水平(píng)1),城堡(bǎo)(需要军事水平2)以及监狱(需要经济水平1,军事水平2)设(shè)计了室(shì)内场景.
为玩家加入了存放物品用的置物箱(初期只有一个,建(jiàn)造(zào)庄园后会(huì)增(zēng)加一个(gè),建(jiàn)造城堡(bǎo)后会(huì)出现最后一(yī)个(gè))
场景中出现的士兵是属于驻守(shǒu)部队的真实单(dān)位(wèi),他们会缉拿可疑人(rén)物,也会自动(dòng)攻击敌人,任务执行完毕后会(huì)自动(dòng)回到自己的岗(gǎng)位上去;囚犯会四处跑动,收(shōu)集资源;农民(mín)会外出拜访(fǎng)其(qí)他人或者选择(zé)回家(jiā)打发时间.
居(jū)住点中会(huì)不定期发生随机事(shì)件:可(kě)能(néng)会有(yǒu)旅行者到访,也有可能会(huì)出现流寇妨(fáng)害城镇的发展.
在居住点的户外场景中待上一段时间可(kě)以(yǐ)提(tí)升部队士气(所有(yǒu)人(rén)都(dōu)喜爱休闲(xián)时光(guāng))并提高玩家(jiā)在该居住点的(de)声望.
在(zài)居住点的室内场(chǎng)景中待上(shàng)一段时间也会有好处,具体(tǐ)的奖(jiǎng)励内容(róng)取(qǔ)决于该(gāi)场景所在的建筑类型.
多在居住点中巡逻(luó)可以降低腐败值(zhí).
可以使用木(mù)制武器来在"Organize Population"(组织人(rén)手(shǒu))菜单(dān)中选(xuǎn)择进行(háng)模(mó)拟作战训练通过(guò)训练,可以为驻(zhù)防部队(duì)增加(jiā)经验,增加幅度取决于玩(wán)家的训练技(jì)能.(Lancien提供(gòng)了创意(yì))
玩家可以花费时(shí)间训练工人(将农民升级为手(shǒu)工业者,可以增加生产力)
玩(wán)家(jiā)可以花(huā)费时间(jiān)训练新兵(将农民升级为新兵)
当处于居住(zhù)点附近时,玩(wán)家(jiā)可以获得(dé)补给,此时(shí)军队的食物是无法消耗完的(de).
大量其他改动
更新历(lì)史:
0.3版:
加入了大(dà)量居(jū)住点建设选项
可以将(jiāng)英雄转化(huà)为领(lǐng)主
新增了居住点:
Ettlesen(位于Yanlen附近)
Charfield(位于Halmar附近)
以及大量小(xiǎo)改动
0.35版(bǎn):
修正了从村庄中(zhōng)得到农民的问题.
加入了居住点自动(dòng)管理的AI(这样一来,AI控制的居住(zhù)点也会自行发展)
当拥有(yǒu)城堡时,可以将1位同伴转变为玩家(jiā)的个人(rén)管家(将这名(míng)同伴带入城(chéng)堡,与之对话(huà)即可将其变为管家(jiā))
0.35b版:
修正了升级不起作用(yòng)的问题
加入(rù)了巡(xún)逻队,于你(nǐ)的管家交谈(tán)即可(kě)雇佣巡(xún)逻队.
为玩家属下的(de)领主增(zēng)加(jiā)了新功能,玩家现在可(kě)以像管理部队中的同伴那样管理他们(men)的物品和查(chá)看他们的个人属(shǔ)性页面(miàn).
0.4版:
新增居住点Icengard(位于维(wéi)吉尔与库吉特交界(jiè)处)
改(gǎi)动了巡逻队,商队以及农民(mín)等部队
0.5版:
新增居(jū)住点Stoneport(位于萨哥斯附近(jìn)的沿(yán)海地区)
新增了强盗团(tuán)袭击居住点以及农民起义,囚犯暴动等事件,以上三(sān)种情况的发(fā)生都可能导致(zhì)玩(wán)家失去(qù)该居住点.
还有更多更新内容
0.51版:
庄(zhuāng)园的(de)升级(jí)现在终于按我的(de)想(xiǎng)法(fǎ)来进行(háng)了
农(nóng)民起义需要40以(yǐ)上的腐败,以及40以下的关系和(hé)繁荣度才可能发(fā)生.
0.52版:
拧民起(qǐ)义需(xū)要50以上的腐败,以及50以下的关系(xì)和繁(fán)荣度(dù)才可能发生.
减慢了(le)战斗(dòu)中(zhōng)时间的流逝
0.53版:
只是一些小改动(dòng)
0.6版:
为所有(yǒu)居(jū)住点绘制了地图
NPC同伴可以在大地图上(shàng)率领部队或者成为领主(zhǔ)
所(suǒ)有居住点和王国会(huì)随(suí)时间流逝而逐渐扩张
0.61版:
进行了一些小改动
加入了AI控(kòng)制的商队和(hé)巡逻队
整(zhěng)理了AI程序代码
新增居住点Kargala(由Achilles制作(zuò))
0.62版:
修正了一些小(xiǎo)错误
新增居住点Braemar(由Liquidninja制作(zuò))
为每个王(wáng)国增加了女(nǚ)性(xìng)兵(bīng)种树
扩展了强盗兵种树
0.63版:
修(xiū)正了(le)一些小错误(wù)
新增(zēng)居(jū)住点Ravenspire(由Liquidninja制作(zuò))
0.64版:
修正了一些(xiē)小错误(wù),并增加了一些新特(tè)性
加入了新资源种类和新的城镇(zhèn)升级系统
引入了打(dǎ)劫功能(néng)(译者:原文这里意思不明确)
加入了运送资源(yuán)的商队
增加了新的(de)农民(mín)可参与的工作:采石工,伐木工和(hé)农夫
0.65版:
增加(jiā)了(le)19名新英(yīng)雄
增加了新(xīn)的英雄系统特(tè)性
新(xīn)增5个(gè)完整居住(zhù)点(作者(zhě)分(fèn)别是Chammadai,Louis Dumonte,Folthrik,Deritus和CtrlAltDe1337)
新增3个(gè)空白居住点(diǎn)
修正(zhèng)了一些小错误
将Charfield变为强盗控制的城堡
突出了农民,探险者以及强盗等不同(tóng)人(rén)物之(zhī)间的面部特征差异
0.652版(bǎn):
修(xiū)正了(le)一些(xiē)小错误,并保持(chí)了对以(yǐ)前版本存档的兼容性
新增居(jū)住点Fulrestin(由Koror制作)
0.653版:
修正了一些(xiē)小错误,并保持了(le)对以前版本存(cún)档的(de)兼容性
0.66版:
修正了一(yī)些小(xiǎo)错误,但不再(zài)兼(jiān)容(róng)以前版本的(de)存档
新增居住点Cuijk(由Pvt88制作)和Dartmoor(由Liquidninja制作)
增加了11名(míng)新(xīn)英雄
植入了(le)更多的习惯(guàn)性的行为倾向
0.67版:
修正了较多(duō)错误(wù),不(bú)再兼容以前(qián)版本的存(cún)档
新增了6个新居住点(diǎn):
mukk制作的(de)Griffinhill
Berpol制(zhì)作的Falconpass
jacob25制作的Esgaroth
Folthrik制(zhì)作的Grenlandsby
Diavolo制作的Diavolonia
Datver制作的Drunadd
新增了8个空白(bái)居住点
增加了25个(gè)新英雄
增(zēng)加了新的(de)雇(gù)佣兵派系
增强了AI的王国(guó)管理功能
0.675版:
修正了较(jiào)多(duō)错误,不(bú)再兼容以(yǐ)前(qián)版本(běn)的存档
整合(hé)了Berpol制作(zuò)的(de)城市扩展包(包括13个新居住点和许多新英雄)
整合了AvaRice在OSP上提供的(de)扩展包
由(yóu)Berpol和(hé)Liquidninja对(duì)游戏界(jiè)面进行了美化
增加了更(gèng)多雇(gù)佣兵购买选项
增(zēng)加了更(gèng)多贿赂选项(xiàng)
增加了取得资源的新途径
改变了居(jū)住点的防御模式






《骑马与砍杀(shā)原版mod:城镇(zhèn)建设0.675》这款软件属(shǔ)于(yú)游(yóu)戏mod栏目,由红软基(jī)地网友分享于2016-10-18,本文网址为:http://www.hch368.com/down/54346.html
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